Mobile applications
An app is a long commitment: two stores, two review processes, and users who keep the version they installed for months. We build mobile products with that in mind rather than treating launch day as the finish line.
What it covers
React Native and Flutter for most products, native Swift or Kotlin when the app leans on hardware, background work or platform APIs. We handle store submission and the release process too.
- Cross-platform and native builds
- Offline-first data sync
- Push, deep links and analytics
- App Store and Play Store release
How we approach it
- Cross-platform by default, native when it earns it
- One React Native or Flutter codebase covers most products at half the cost of two native builds. When an app leans hard on hardware, background processing or platform APIs, we say so and write native instead — the decision is made on your requirements, not on what we prefer.
- Offline is a design decision, not a bug fix
- Phones lose signal in basements, lifts and rural sites. We decide early what has to work without a connection and how conflicts resolve when it comes back, because retrofitting that later means rewriting the data layer.
- We own the release process
- Store listings, review rejections, signing certificates, staged rollouts and the update path for people on old versions. It's tedious and it's ours to handle.
Where we differ
Why bring this to us rather than anyone else.
- We'll tell you if you don't need an app
- A lot of app briefs are better served by a good mobile web experience — no install friction, no store review, one codebase. If that's true for you, we'll say it before you commit a budget, even though it's the smaller project for us.
- The accounts are yours
- Your Apple and Google developer accounts, your signing keys, your listings. Some agencies publish under their own account, which turns leaving them into a migration. We won't put you in that position.
- Shipped in weeks, not quarters
- Building AI-first compresses the slow middle of a project — the boilerplate, the forms, the test scaffolding — so more of the calendar goes on the parts that need judgement.
When to call us
You probably need this if…
- Your customers are asking for an app and you're not sure they actually need one
- Field or on-site staff need something that works without reliable signal
- You have a web product and the mobile experience is an afterthought
- An existing app is stuck on an old framework and updates have stalled
Questions
- iOS and Android both, or one first?
- Both, usually — with a cross-platform codebase the second platform costs far less than the first, so launching one at a time rarely saves what people expect. If your users are clearly on one platform, we'll scope for that.
- What happens when Apple rejects the build?
- We deal with it. Review rejections are routine and most are a metadata or privacy-disclosure fix rather than a code change.
Also from us
Web applications
Customer portals, internal tools, dashboards and the APIs behind them.
AI and ML solutions
Models and pipelines aimed at a specific business problem, not a demo.
System software
The layer underneath — services, drivers, tooling, integrations.
Cloud services
Infrastructure you can reason about, and a deploy you can trust.
Support and maintenance
We stay on after launch — keeping software healthy, current and improving.
Next step
Tell us what you are trying to fix.
A couple of paragraphs is plenty. We will tell you honestly whether this is the right service for it, and whether we are the right team — usually within two working days.